Using Turtle Art
- Run Turtle Art in a browser by going to playfulinvention.com/webturtleart
or - Purchasing the Turtle Art app from the iOS App Store for the iPad
Turtle Art Help
Help is built-into Turtle Art. Just click and hold a block and useful information will popup!
Saving Turtle Art Projects
Save often by clicking the down arrow button in the bottom left-hand corner of the Turtle Art Screen. For example, if you save or download the samples found on the turtleart.org site, you can a program into Turtle Art and remix them.
Opening a Turtle Art Project
You can open any PNG file created by Turtle Art, found on the Web or on your hard drive by dragging that file into Turtle Art. This maneuver requires overlapping windows and basic trackpad/mouse skills.
Learn more about Turtle Art
- Visit the Turtle Art site for tutorials and sample projects to save, open, and remix in Turtle Art.
- Purchase the paid iPad app from the iTunes store
- Run Turtle Art in your browser – playful invention.com/webturtleart
- Printable Turtle Art Activity Cards
- Download Gary Stager’s Early Turtle Art activities for classrooms
- Getting Started with Turtle Art – playfulinvention.com/webturtleart/webhelp/samples.html
- Logo Resources • Logo is the language Turtle Art derives from – dailypapert.com/logo
- Exploring Turtle Geometry through Polygons and Spirals with TurtleArt by Cynthia Solomon –
- Logothings is a website about Logo maintained by Cynthia Solomon. It includes a section with turtle geometry projects. – logothings.github.io/logothings/
- History of Logo paper by Cynthia Solomon, et. al.
- Classic Logo books, including Turtle Speaks Arithmetic and Teaching with Logo – dailypapert.com/logo
- New programming environments for learning, including the web-based Turtle Art (Fall 2020)
- An Introduction to Logo and Turtle Geometry is a a series of brief video clips in which Seymour Papert introduces Logo and Turtle Geometry. The clips are excerpts from Seymour Papert: On Logo.
- Learn more about why software like Turtle Art is a terrific way to learn coding in our book – Invent to Learn: Making, Tinkering, and Engineering in the Classroom.