Constructing Modern Knowledge creates a material-rich learning environment filled with technology, art supplies, toys and books.

This bookstore from CMK09 features books by Constructing Modern Knowledge 2009 speakers – Deborah Meier, Lella Gandini, Peter Reynolds, Cynthia Solomon and Lesa Snider.

Here is a link to a large selection of books including, but not limited to the ones in the library of Constructing Modern Knowledge.

Be sure to check out the Constructivist Consortium Bookstore for even more book recommendations and one-click ordering!

Constructing Modern Knowledge 2009 Library Bibliography (APA Style)

Not every book is represented, but most are. A few of the Reggio Emilia books do not have ISBN numbers, but are available from Reggio Children.

Be sure to visit for a clickable bookstore containing more resources for creative educators


Abel, J., & Glass, I. (1999). Radio: An Illustrated Guide. W B E Z Alliance Inc.

Anderson, M. (2006). Amazing Leonardo da Vinci Inventions You Can Build Yourself. Nomad Press.

Arvelo, A. (2006). Tocar y Luchar. Explorart Films.

Baker, D., Semple, C., & Stead, T. (1990). How Big is the Moon?: Whole Maths in Action. Heinemann.

Beall, S. (2000). Functional Melodies: Finding Mathematical Relationships in Music. Key Curriculum Press.

Bedford, A. (2005). The Unofficial LEGO Builder’s Guide. No Starch Press.

Bers, M. U. (2007). Blocks to Robots: Learning with Technology in the Early Childhood Classroom. Teachers College Press.

Boaler, J. (2008). What’s Math Got to Do with It?: Helping Children Learn to Love Their Least Favorite Subject–and Why It’s Important for America. Viking Adult.

Brameld, T. (2009). The Use of Explosive Ideas in Education. New Press.

Brockman, J. (2005). Curious Minds: How a Child Becomes a Scientist. Vintage.

Broug, E. (2008). Islamic Geometric Patterns. Thames & Hudson.

Cadwell, L. B., & Gandini, L. (1997). Bringing Reggio Emilia Home: An Innovative Approach to Early Childhood Education. Teachers College Press.

Choldenko, G. (2006). Al Capone Does My Shirts. Puffin.

Colella, V. S., Klopfer, E., & Resnick, M. (2001). Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo. Teachers College Press.

Cuoco, A. A. (1990). Investigations in Algebra: An Approach to Using Logo. The MIT Press.

Curtis, D., & Carter, M. (2003). Designs for Living and Learning: Transforming Early Childhood Environments. Redleaf Press.

DeMarco, T. (2002). Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency. Broadway.

DeMaria, R., & Wilson, J. L. (2003). High Score!: The Illustrated History of Electronic Games, Second Edition. McGraw-Hill Osborne Media.

Devlin, K. (2006). The Math Instinct: Why You’re a Mathematical Genius. Basic Books.

Edgerton, H. E. (2000). Exploring the Art and Science of Stopping Time: A CD-ROM Based on the Life and Work of Harold E. Edgerton. The MIT Press.

Edwards, C., Gandini, L., & Forman, G. (1998). The Hundred Languages of Children: The Reggio Emilia Approach Advanced Reflections, Second Edition. Ablex Publishing.

Erwin, B. (2001). Creative Projects with LEGO. Addison-Wesley Professional.

Falk, B. (2008). Teaching the Way Children Learn. Teachers College Press.

Field, B. (2000). Make a Movie That Tells a Story. William Field.

Field, R. (1990). Geometric Patterns from Roman Mosaics. Tarquin.

Field, R. (1999). Geometric Patterns from Islamic Art & Architecture. Tarquin.

Field, R. (1999). Geometric Patterns from Tiles & Brickwork. Tarquin.

Finchler, J. (2000). Testing Miss Malarkey. Walker Books for Young Readers.

Gandini, L., Etheredge, S., & Hill, L. (2009). Insights and Inspirations from Reggio Emilia: Stories of Teachers and Children from North America. Davis.

Gardner, M. (1988). Perplexing Puzzles and Tantalizing Teasers. Dover Publications.

Gardner, M. (2005). Martin Gardner’s Mathematical Games. Mathematical Association of America.

Gardner, M. (2008). Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi: Martin Gardner’s First Book of Mathematical Puzzles and Games. Cambridge University Press.

Gonick, L., & Smith, W. (1994). Cartoon Guide to Statistics. Collins.

Gurstelle, W. (2004). The Art of the Catapult: Build Greek Ballistae, Roman Onagers, English Trebuchets, and More Ancient Artillery. Chicago Review Press.

Gutman, D. (2009). Recycle This Book. Yearling.

Hendrick, J. (2003). Next Steps Toward Teaching the Reggio Way: Accepting the Challenge to Change. Prentice Hall.

Herbert, J. (1998). Leonardo da Vinci for Kids: His Life and Ideas, 21 Activities. Chicago Review Press.

Hill, L., Cadwell, L., & Schwall, C. (2005). In The Spirit Of The Studio: Learning From The Atelier Of Reggio Emilia. Teachers College Press.

Ihnatko, A. (2006). iPod Fully Loaded: If You’ve Got It, You Can iPod It. Wiley.

Jacobs, H. R. (1994). Mathematics: A Human Endeavor. W. H. Freeman.

Johnson, C. (1981). Harold and the Purple Crayon 50th Anniversary Edition. HarperCollins.

Jones, L. (1998). Our America: Life and Death on the South Side of Chicago. Scribner Paper Fiction.

Kaner, P. (1999). The Hutchinson Pocket Dictionary of Mathematics. Helicon.

Kelsh, N. (2003). How to Photograph Your Life: Capturing Everyday Moments with Your Camera and Your Heart. Stewart, Tabori and Chang.

KLUTZ. (Year). Lego Crazy Action Contraptions Book Kit-. KLUTZ.

Klutz, T. E. o. (2009). Tricky Video. Klutz.

Kohl, H. (2009). The Herb Kohl Reader: Awakening the Heart of Teaching. New Press.

Kohn, A. (2009). No Grades + No Homework = Better Learning. CreateSpace.

Lansch, E. S. (2008). The Promise of Music. Deutsche Grammophon.

Lopate, P. (2008). Being with Children: A High-Spirited Personal Account of Teaching Writing, Theater, and Videotape. New Press.

Magid, L., & Collier, A. (2006). MySpace Unraveled: A Parent’s Guide to Teen Social Networking. Peachpit Press.

Moscovich, I. (2001). 1000 Play Thinks: Puzzles, Paradoxes, Illusions & Games. Workman Publishing Company.

Nagata, J. (2001). Joe Nagata’s Lego Mindstorms Idea Book. No Starch Press.

Nettleback, D. (2005). Computers, Thinking and Learning: Inspiring Students With Technology. Acer Press.

Nieto, S. (2003). What Keeps Teachers Going?. Teachers College Press.

Onn, A. L., & Alexander, G. (1998). Cabaret Mechanical Movement. Cabaret Mechanical Publishing.

Pappas, T. (1993). Math Talk: Mathematical Ideas in Poems for Two Voices. Wide World Publishing, Tetra.

Pappas, T. (1994). The Magic of Mathematics: Discovering the Spell of Mathematics. Wide World Publishing, Tetra.

Patri, A. (2007). A Schoolmaster of the Great City: A Progressive Education Pioneer’s Vision for Urban Schools. New Press.

Peterson, I. (1997). The Jungles of Randomness: A Mathematical Safari. Wiley.

Pilegaard, U., & Dooley, M. (2007). Forbidden LEGO: Build the Models Your Parents Warned You Against!. No Starch Press.

Pogue, D., & Miller, A. (2009). iMovie ’09 and iDVD: The Missing Manual. Pogue Press.

Porter, B. (2005). DigiTales: The Art of Telling Digital Stories. bjpconsulting.

Rathjen, D., & Klutz, I. (1998). Lego Crazy Action Contraptions: A Lego Inventions Book. Klutz Press.

Richardson, W. (2006). Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms. Corwin Press.

Rinaldi, C. (2005). In Dialouge with Reggio Emilia: Listening, Researching and Learning. Routledge.

Ryan, J., Dunford, G., & Sellars, S. (2006). Micronations. Lonely Planet.

Salvadori, M. (2000). The Art of Construction: Projects and Principles for Beginning Engineers & Architects. Chicago Review Press.

Sato, J. (2002). Jin Sato’s LEGO MINDSTORMS: The Master’s Technique. No Starch Press.

Scheinfeld, D. R., Haigh, K. M., & Scheinfeld, S. J. P. (2008). We Are All Explorers: Learning and Teaching with Reggio Principles in Urban Settings. Teachers College Press.

Schwartau, W. (2001). Internet & Computer Ethics for Kids:. Interpact Press.

Silberstein-Storfer, M. (1997). Doing Art Together. Harry N. Abrams.

Singh, S. (2000). The Code Book: The Science of Secrecy from Ancient Egypt to Quantum Cryptography. Anchor.

Singh, S. (2002). The Code Book: How to Make It, Break It, Hack It, Crack It. Delacorte Books for Young Readers.

Stewart, I. (2004). Math Hysteria: Fun and Games with Mathematics. Oxford University Press, USA.

Stewart, I. (2006). How to Cut a Cake: And Other Mathematical Conundrums. Oxford University Press, USA.

Stewart, I. (2008). Why Beauty Is Truth: A History of Symmetry. Basic Books.

Stewart, I. (2009). Professor Stewart’s Cabinet of Mathematical Curiosities. Basic Books.

Topal, C. W., & Gandini, L. (1999). Beautiful Stuff: Learning with Found Materials. Sterling.

Turkle, S. (2008). Falling for Science: Objects in Mind. The MIT Press.

Vines, R. D. (2008). Composing Digital Music For Dummies. For Dummies.

Vorderman, C. (1999). How Math Works. Readers Digest.

Wang, W. (2003). Totally Tasteless Photoshop Elements. McGraw-Hill/OsborneMedia.

Watson, B. (2003). The Man Who Changed How Boys and Toys Were Made: The Life and Times of A. C. Gilbert, the Man Who Saved Christmas. Penguin (Non-Classics).

Wells, D. (1998). The Penguin Book of Curious and Interesting Numbers: Revised Edition. Penguin (Non-Classics).

Williams, M. (2006). Making Real-Life Videos. Allworth Press.

Research, I. W. (2002). A New Kind of Science Explorer. Wolfram Research, Inc..

(Year). Arthur Ganson presents a few MACHINES, created between 1978 and 2004. Publisher.