With more than three decades of experience inspiring educators around the world to create learning environments worthy of each child’s potential, Gary Stager is poised to bring unique and diverse expertise to your school, district, or event. Contact Gary with booking enquiries
Having taught everything from preschool through the doctoral level in some of the world’s most innovative schools, Gary brings unrivaled insights into planning, curriculum development, evaluation, technological fluency, and advocacy to schools committed to preparing students to solve problems their teachers never anticipated.
Invite Gary to mentor your teachers in their classrooms
- Models best practices in project-based learning, constructionism, thematic unit development, and learning-by-doing
- Teaches children to use computers in intellectually powerful and creatively expressive ways
Entertaining, provocative, and informative talks, complete with examples of what real students can do today in order to help educators envision what they might do someday.
All workshops and presentations are customized for each unique audience.
Gary Stager is one of the world’s leading experts and advocates for computer programming, robotics and learning-by-doing in classrooms. In 1990, Dr. Stager led professional development in the world’s first laptop schools and played a major role in the early days of online education. In addition to being a popular keynote speaker at some of the world’s most prestigious education conferences, Gary is a journalist, teacher educator, consultant, professor, software developer, and school STEM. Director. An elementary teacher by training, he has taught students from preschool through doctoral studies. Gary is the founder of the Constructing Modern Knowledge summer institute for educators. Dr. Stager’s latest book, Invent To Learn – Making, Tinkering, and Engineering in the Classroom was published in May 2013 by Constructing Modern Knowledge Press. The book brings the excitement and revolutionary game-changing technologies (3D printing/ of the maker movement fabrication, computer science and physical computing) to K-12 classrooms. Learn more here.